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The future of the series - Printable Version

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RE: The future of the series - NateDog - 04-12-2025

(04-12-2025, 11:21 AM)Dirty Duck Wrote: Time has gone on and they've obviously abandoned the Fox Engine(?) so this idea isn't as cost effective as when I first proposed it after MGSV but I do still think a Philanthropy game set between MGS1 and MGS2 as well as between MGS2 and MGS4 would have worked so well with the framework set up by V. Mission based gameplay involving Snake and Otacon tracking down and destroying Metal Gears all over the world. Doesn't need too intricate of a story, plot already set up and canon, lots of free reign to do what any writer wants to do with it within that smaller scope. Multiple Ground Zero sized areas that feel totally different from one another. Heck if KONAMI wanted a games as service type thing they could even have this work like Hitman and gradually add a new Metal Gear to deal with in a different location every couple of months for years. It's non invasive to the established canon of the saga, while still using a fan favourite character during a period we know happened but haven't seen, and gives lots of opportunity for marketable mech designs and to keep players on it for years without having to reinvent the wheel too much. You could have used so much of what TPP already developed and just expand on that. Anyway enough fanfiction about a fake game!

This sounds cool. Would be some work but could even juxtapose it with Raiden's mission to rescue Sunny and what happened to him when he was caught and however he got away from The Patriots. I was just watching that initial trailer for Metal Gear Solid: Rising again the other day, such a shame it fell through even though Revengeance was great.


RE: The future of the series - Aragorn - 04-12-2025

They wanted to do OG Rising as a sequel! might actually even be doable with the cut anything gimmick considering there's been two whole generations since, but honestly I like the character action stuff so much not sure if i'd want them to do stealth.


RE: The future of the series - Dirty Duck - 04-12-2025

(04-12-2025, 11:45 AM)Aragorn Wrote: They wanted to do OG Rising as a sequel! might actually even be doable with the cut anything gimmick considering there's been two whole generations since, but honestly I like the character action stuff so much not sure if i'd want them to do stealth.

This would be sick. I love Revengeance but the original story idea for Rising was so much more interesting (Jetstream Sam or no!)


RE: The future of the series - NateDog - 04-12-2025

(04-12-2025, 11:45 AM)Aragorn Wrote: They wanted to do OG Rising as a sequel! might actually even be doable with the cut anything gimmick considering there's been two whole generations since, but honestly I like the character action stuff so much not sure if i'd want them to do stealth.

I think there was a chance they could have made it work. I'm guessing MGS:Rising fell through because they promised you could "cut anything" and it just wasn't doable. Looked phenomenal but building an entire game with buildings you can destroy and that fall in that manner is impossible.


RE: The future of the series - Aragorn - 04-12-2025

(04-12-2025, 11:52 AM)NateDog Wrote:
(04-12-2025, 11:45 AM)Aragorn Wrote: They wanted to do OG Rising as a sequel! might actually even be doable with the cut anything gimmick considering there's been two whole generations since, but honestly I like the character action stuff so much not sure if i'd want them to do stealth.

I think there was a chance they could have made it work. I'm guessing MGS:Rising fell through because they promised you could "cut anything" and it just wasn't doable. Looked phenomenal but building an entire game with buildings you can destroy and that fall in that manner is impossible.

I'm far from a game developer but I think the concern was hardware rather than design. I imagine it's a design nightmare as well mind you; but the hardware we have now can probably support it.

Design wise I imagine the biggest challenge is power creep and being able to account for a lot of emergent scenarios. It would require a naturally slower paced game imo.