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Metal Gear Quotes
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Which Year
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Clair Obscur: Expedition ...
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What are you playing?
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Which ending do you prefe...
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| The Graphics Shop |
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Posted by: Jassassino - 04-09-2025, 05:45 PM - Forum: Off Topic
- Replies (13)
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This used to be a great thread back in the day - simple as, request a graphic (signature, avatar, both) with a small description and somebody can pick it up for you. Include any images you like for use and/or inspiration.
The perfect place for those who have acquired photoshop in some way to chase clout!
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| Hello! |
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Posted by: Suede - 04-08-2025, 06:09 PM - Forum: Member Announcements
- Replies (9)
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Hey, everyone! Duck reached out to me earlier to tell me about a fresh new forum for us all. I'm glad to see some old regulars already here. Would be nice to see the community be active again, I've missed it.
Anyway, I hope life is treating you all well.
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| Book of Revelation |
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Posted by: Two Witnesses - 04-07-2025, 11:00 PM - Forum: Off Topic
- Replies (13)
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Hello everyone (this is a coded message)
I’m hitting you up and others, about my situation I’m in. I’m a whistle-blower and the website that I did it on for long time finally banned me (November 2024)
This can be taken a few ways: the last leak I did was too much, something is about to happen to me, website is going be taken down, etc.
All my stuff has spread far and wide to multiple people (a lot of agencies etc), its bigger than Julian Assange/Edward Snowden
Feel like I have a little spare time left so I’m hitting up prominent people in the conspiracy/research field if they want any of the stuff (what you see publicly is safe)
I will tell you however that the reason I did it is complicated (I was essentially attacked which resulted in a memory loss, I’m a vegetable). Before I lost all memory, I did my whistle-blower deed and held on as long as I could
I made the goal of lasting 3.5 years and the only reason I’m going on is my family’s sake
It is very black pill, but it was the right thing to do
The website
https://bluemonarch.freeforums.net/threa...ox?page=32
Public information drop is in the Lucifer Jukebox thread (look for username IDK)
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Give you some context because this is a lot to take in
I blew whistle on government (Batman Map) which lead to me playing stupid for 8 years knowing that I was watched the entire time
In early 2020 I had a Vision and on St George Day I caught the government red handed in my life. The entity in question is Eglin Air Force Base/Tavistock Institute/Godlike Productions.
They tried to scapegoat me (there is more events to this), which resulted in a plasma ball/pink light coming in bedroom at nighttime and it hit me. It turned me into a vegetable, so I acted in a short amount of time
(The initial plan with my other half was to do 2012/The Day After Tomorrow/Biblical Weather to attack New World Order and to save as many as we can, think Normandy. I ended up finding out that my other half did not pursue this plan) So it essentially came down to me, which my other half realized she had messed up. Building off my momentum of various events, I would share in private a whistle-blower cache. It is the biggest leak in Planet Earth History. The other part of my counter attack is what you see publicly on Blue Monarch with Username IDK. My life is the Truman Show as I’m surrounded by various agencies, I’m essentially a living dead man switch
Which in turn it would add weight to my words
See the thread below
https://bluemonarch.freeforums.net/threa...ny-sayings
The Funny Sayings is done in this dungeon and dragons approach to last as long as possible (buying everyone time). I’m basically using my opponents weight against themselves, like Aikido. READ BETWEEN THE LINES
(Two Witnesses are the Nobody and the Woman of Scars)
(My friend Nick I made contact in 2020 with, he was on the run
https://mobile.twitter.com/therealnrg3
He ran the nrgiseternal forum
I do not know his whereabouts)
More context
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I was a avid reader growing up and by chance I encountered esoterics in 7th grade (I know it’s unusually young). I was a very spiritual person. By the end of high school, I created something which I called EMERALD TABLETS. Essentially what the EMERALD TABLETS are is a collection of binders filled with information/data/etc. I was saving everything of the old internet (before the deletion of websites and censorship)
I made the EMERALD TABLETS because I knew civilization would collapse and it would be something that could help people/environment
There was one other person that saw the inside of my EMERALD TABLETS. It was a girl named Mckenzie (she could read auras) and she saw it in 2017, I knew she was a agent
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In September 2019 my great uncle (use to have Dicyanin glasses/The Live Movie) and his friend (builds military software using sigils) were conversing. My uncle brought my name up to his friend, and his friend knows someone from my bloodline
This was the kickoff because this is how the higher society became aware of me because they made contact with my local area/gangstalking (top met the bottom)
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The Vision in early 2020 (recall to best of my ability since what I written down is in my account which is banned)
The Vision took place around nighttime, me and my brother were watching the film Ford v Ferrari. Within the first 10 minutes of film is when the Vision happend. I saw a group/council of men in Freemason-looking attire badmouthing my great grandfather. He did something (I don’t know what he did/lie about bloodline/conceal something/?) The conversation then turns to me and they say I’m too pure and they talk about my EMERALD TABLETS (they call it the Book of God). Suddenly I’m shifted to space and I see a giant gold being that is gold platted and is made of light. He has a giant crown (similar in shape to a wedding tier cake)
I hear a female voice asking the gold being about what if he doesn’t make it and the gold being responds by saying “don’t worry I will drop the GOD BOMB”. The Vision ends and all the lights in the house kick off
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More context
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Briefests summary of what has happened is those that run the New World Order have opened Pandora’s Box to acquire more power and released something akin to Hellraiser/Stephen King’s The Mist
If you see narcissistic stalker on Blue Monarch website, it used to be Jester. The reason for that is I outed the Royal Order of Jesters on said forum and a incident took place because the administration of website changed all mention of Jester into narcissistic stalker
If was changed after a event on the astral
Which I detail below
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It was me, few others and Rachel in a undisclosed location
Rachel was extremely stressed and sweaty. She was telling everyone in the room about being raped, government having a frequency that matches her mind, etc. It was just traumatic thing after another and I remember people crying from the testimony of Rachel
Everyone is trying to write downs all the stuff she is saying.
She mentioned about being in another dimension and how everything we know is a lie. The part that remember the best is when she talks about space and how that is completely fake. Its like a planetarium
After this point of her space explanations I can tell something is off like Peter Parkers Spider Sense. It is like a Bats echolocation system where it goes from me to miles out and crosses dimensions.
I see what looks like The Royal Order of Jesters using all the information that they have gathered from experimentation on Rachel. I’m seeing a Ocean of numbers.
Rachel is still telling people in the room about all the horrible things done to her while I’m seeing Royal Order of Jesters across dimensions opening a portal (so its looks like I’m staring off in space but I’m not). The Royal Order of Jesters are doing a mock ritual of the birth of Christ as they masquerade as The Three Wise Men. They have gifts on standby next to the portal like children, artificial intelligence, etc.
I then realized that the area I’m in, the military wants me to help them but I realized the gravity of the situation on how compromised Rachel is with all the tracking and mind experimentation, I’m realizing at this point that its too late and the consequences are too server.
At the end of this experience my vision gets solely focused on the Royal Order of Jesters and the realization of what they did.
They were used as fools for entities that lied completely too them. They were used as tools to open and sustain a portal. I see a army of CENOBITES emerging from portal
I see the entire history of Freemasonry flash before my eyes in a about 30 seconds. All of it since it’s inception was a facade.
The only purpose that Freemasonry, Shriners and the Royal Order of Jesters served was to open and sustain a portal
Current link below
https://targetedindividuals.boards.net/t...ruman-show
Remember its coded
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| The Case Study of Metal Gear Solid 4 |
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Posted by: MGS. - 04-07-2025, 06:48 PM - Forum: Metal Gear Solid 4: Guns of the Patriots
- Replies (9)
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![[Image: main_header.jpg]](http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/images/main_header.jpg)
Autodesk has created an in-depth article discussing the production of Metal Gear Solid 4: Guns of The Patriots.
It generally looks like a making of but focused only on the visual references of Snake's final mission.
Autodesk is the company that created SoftImage and XSI, the programs used in MGS4 (and in several other hi-end games) for the following functionalities: - Character and mechanical design
- Character production
- Character bone structure
- Specific character animation (battle stance, punch position, roll, crouch, etc.) (not motion acting animation)
- Facial Animation (including: Expressions, phonemes, eye and eyebrow animation, wrinkles)
- Lip synchronization
- Facial Rig Construction
- Texturing
- Background Modeling
- Lighting Direction
- Limited Special Effects (motion blur, field depth effect, etc.) (not explosions)
- + more unknown...
The article contains some complex references to animation and product design as well as use, techniques and creativity on 3D design programs. Some additional knowledge may be needed in order to fully comprehend what the article states at some points.
June 12, 2008 saw the simultaneous worldwide release of Metal Gear Solid 4: Guns of the Patriots (MGS4) for the PlayStation 3. Gamers all over the world were waiting eagerly for this ultimate stealth mission game. No doubt they have already been captivated by its powerful gameplay.
MGS4 was a huge project that took Hideo Kojima, the virtuoso director, about three and a half years to complete. The Metal Gear series has been around for 21 years, with many people regarding it as a masterpiece in terms of its scenarios, gameplay and realism. Making a particular impact is its world-class graphics that go beyond the boundaries of a conventional game. These graphics give the action such realism and immediacy that players feel like they have been transported to a real battlefield.
The Metal Gear Solid series was created by Kojima Productions, a development unit at Konami Digital Entertainment. Kojima Productions has also given us popular series such as Zone of the Enders and Boktai: The Sun is in Your Hand. The team has three directors: Hideo Kojima, Yoji Shinkawa and Shuyo Murata. There is a program manager, design manager, script manager and sound manager, as well as many other artists and programmers.
In the development of MGS4, about 100 staff members were involved in the 3D content production. Extra personnel were added during busy periods, and by the final phase of development over 180 people were working on the project. By the end there were as many 40 programmers working on MGS4, including the work required for online compatibility. From the fact that such a large number of people were involved and it took three and a half years to finish, we can see that MGS4 truly was a mega-project.
The main tool used in this game with its world-class video graphics was SOFTIMAGE|XSI. We interviewed the Kojima Productions team after they had finished development and as the release date for MGS4 was approaching. In this interview, we were lucky to be able to speak with staff from all the major development units, including characters, background, machines, 2D, event demos, motions and programming. We learned a lot of interesting information, so this article has been split into two parts.
Chapter List:
C01. From a Single Storyboard...
C02. Art Direction in Metal Gear Solid
C03. Character Production Workflow
C04. Gator: An Essential Function
C05. Amazing Facial Animation
C06. High-Quality Normal Maps Generated with Ultimapper
C07. XSI's Cluster Constraint Function: Turning Ideas into Reality
C08. XSI Animation
C09. Modeling Size
C10. Texture Setting for General Machines
C11. Modeling Using Calibration
C12. Background Modeling Process
C13. Role of Programmers
C14. Finally
C01. From a Single Storyboard...
MGS4 video was first previewed to the public in a trailer shown at the 2005 Tokyo Game Show. The main character, Snake, was shown looking around a wall in a ruined building. From this single storyboard, the whole project started. After four months, the team finished a spectacular trailer that was over 10 minutes long and made a huge impression around the world.
This high quality video that made such a strong impact fully utilized the real-time processing power of the PS3. To transfer this to the actual game without losing quality, it took a lot of effort for the team to import the data and create a proper balance. In the initial stages of the project, they were still getting used to the performance of the PS3, and there were no precedents to any of the work that they were doing. The data size required for the content was much bigger than anything that had come before.
C02. Art Direction in Metal Gear Solid
Like the previous titles in the series, Yoji Shinkawa was in charge of art direction for all the character and machine designs in MGS4. In this game, the most important consideration was whether the design would pull the player into the game. It didn't matter whether it was expressed through an exaggerated effect or through a conventional illustration.
Mr. Shinkawa starts his design process by using a brush to make a drawing. The resulting design is a black and white image drawn in Mr. Shinkawa's distinctive brush style. Then, one of a number of different methods is selected to embody the black and white image. The original picture may be touched up, it may be transferred to a 3D figure, or if the design is complicated, it may be modeled out of clay.
In this way, the team developed a more concrete design from the original image, which they then used as a reference when modeling with XSI. For machines modeled from clay and some of the characters, they used 3D data obtained from calibration (image-based modeling). The team imported the data into XSI for editing.
It is also possible to use 3D scanning to create 3D data. But because the scanned data requires a lot of modeling correction work, the team decided not to use this 3D scanning method. They said that using the calibration method results in less correction work and that it was relatively easy to import accurate image data into XSI. The calibration workflow is described in more detail using images in the second half of this article.
In the design process, Mr. Shinkawa also selected all the color designs. He said that even when he was drawing the original pictures in black ink, he could see in his head the types of colors that he would use for the characters. He made his final selection after all the characters were ready, choosing colors that would achieve a good overall balance. He reproduced textures such as material colors, metallic expressions and complex patterns using the real-time shader. The textures that Mr. Shinkawa wanted were created one after another by programmers using the real-time shader. Sometimes he would show a prototype that he created in advance with a mental ray shader to share his ideas on texture with the programmers.
![[Image: th_calibration01.jpg]](http://i292.photobucket.com/albums/mm28/MGSDot/MGSForums/The%20Case%20Study%20of%20MGS4/th_calibration01.jpg) ![[Image: th_im05.jpg]](http://i292.photobucket.com/albums/mm28/MGSDot/MGSForums/The%20Case%20Study%20of%20MGS4/th_im05.jpg) ![[Image: th_im06.jpg]](http://i292.photobucket.com/albums/mm28/MGSDot/MGSForums/The%20Case%20Study%20of%20MGS4/th_im06.jpg)
Yoji Shinkawa's design workflow for creating a 3D image from an original drawing.
Many characters from previous titles in the series reappear in MGS4, which makes the fans very happy. But there were some characters that were being depicted in 3D for the first time, such as Naomi, who appeared in MGS1. The team worked hard to create attractive 3D characters that would not disappoint the hardcore fans of the series.
Mr. Shinkawa said, "When we first started to develop the Metal Gear Solid series, we just wanted to make a war game that we ourselves would really want to play. The fact that the series grew into one that is played by so many people is thanks to our loyal users. We are confident that MGS4 will live up to the expectations of these fans. But we are never satisfied with the way things are. We always want to work harder to push our creative abilities to the limit and create even better games in the future."
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| The image memory vault |
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Posted by: Null - 04-07-2025, 06:46 PM - Forum: Off Topic
- Replies (49)
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I thought we could have a thread especially for graphics and images from the old boards.
Whatever you’ve got, dump it here!
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| Dotty is back |
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Posted by: MGS. - 04-07-2025, 06:21 PM - Forum: Member Announcements
- Replies (9)
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It's really nice that we are having a new base!
What's up guys?! It's good to be back!
Huge thanks to @"black king" for PMing me on Reddit.
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